The one game on this list that I spent the most time on was XGenStudio's Fishy. It was a simple, but difficult game that I would initially play to decompress. Before long, I would find myself obsessed. Seven years later, I can look back and determine that Fishy either taught me or reinforced various principles about game design, attention to detail and even life. Kinda intense.
More musings - and the game itself- after the jump...
Fishy is a game with an incredibly simple premise: eat the fish that are smaller than you to get bigger. The physics are excellent, the soundtrack is relaxing and the colours are pleasing. Things I learned from Fishy:
- 'Don't Chase' - This was my mantra when playing Fishy. If you chased the smaller fish to the boundary you would often encounter a bigger fish which meant Game Over. For a while, this became my mantra in life, 'don't chase and let things come to you.' It was all very zen. I should probably follow that advice more often.
- You'll never win just hanging out in one place - In Fishy you can't win if you spend your time as a bottom feeder. That's translates pretty directly to life in general. Again, note to self: don't be a bottom feeder.
- Be patient, but take smart risks - You can't win Fishy without letting some of the fish go by and waiting for the easier ones to come along. Of course you should take a calculated risk once in a while if you want to win the game. Bam, pretty clear life lesson there too.
- Simple is awesome - Fishy is an excellent example of KISS - keep it simple stupid. Easy colours, a short soundtrack and easy rules. When designing games or writing missions for The Go Game, it's always important to keep in mind simple principles...they're usually the most fun.
No comments:
Post a Comment